Sculptures

(2014 – present) These are work-in-progress-images of sculptures I did, in Zbrush. For the human body I followed the video tutorials provided by Grassetti. He explains carefully how the human anatomy works, what you should focus on and what the basic shapes should look like. He uses the Dynamesh technique, and up until now I had never used the Dynamesh technique, but I found it really pleasant to work with. Especially if you want to add a lot of details to the mesh.
I highly recommend his videos if you want to improve your sculpting skills.

Here I created a Tricha, based on Planescape: Torment. The images I found were quite low quality, so I had to come up with my own design for the feet.

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